![]() I was delighted at the effect that 3D had on gameplay. It seems like the decision was made by Nintendo of America so as not to terrify young children when they see the boss’ final form, but honestly it cheapens the game and kills whatever menace Andross might have had going for him. In many ways it’s as jarring of a change as George Lucas adding ‘Nooo!’ to Darth Vader in his newest abuse towards Return of the Jedi. Even with the same voice actors, Falco isn’t as annoying and somehow Slippy is even more androgynous.įINAL BOSS SPOILER: The one disappointment in the game’s remastered voice work is that Andross’ creepy laughter (one of the coolest voice effects in the previous game) has been replaced by a lame ‘Ha ha’. I’m happy to report that the re-recorded voice acting is almost entirely intact, with a few additions here and there - changes that are better left as a surprise to the faithful. The menu claims that Nintendo 64 Mode “Faithfully recreates the challenge of the original Star Fox 64”, and it does not disappoint. Leaving the slider up while moving your head/eyes around – even just a bit – is a quick way to give yourself a massive headache. ![]() I suggest turning off 3D mode if you use the gyro, however. While the new motion controls were fun to mess around with, they weren’t for me, though I can see how younger players might enjoy them. You wouldn’t know it at first, but 3DS mode is actually slightly easier – not only can you continue after running out of lives but you take less damage and the reticule movement has been made smoother, encouraging players to mix up analog slider movement and gyro controls. ![]() In 3DS mode, you can experiment with the gyro controls, which are surprisingly usable. As before, Expert mode is for the truly adventurous, as enemies are more numerous and more powerful, and one collision will take out a wing and leave your ship in a vulnerable state. The game boasts three main single-player modes, 3DS, N64 and Expert, which is unlocked after getting all the medals in either of the other modes. While some missions and boss battles allow you to fly around freely, most of the game is technically an rails-shooter, consisting of fifteen planets with varied challenges, multiple pathways, secret warps, hundreds of enemies apiece, a memorable soundtrack, great boss battles and a fantastic, complex scoring system that makes for endless replayability and has fueled a thriving competitive high score community for over a decade. General Pepper of the Cornerian army hires you to liberate the recently captured Lylat system from the invading Andross, an evil, hyper-intelligent simian whose closest relatives seem to reside on the Planet of the Apes. Our hero is Fox McCloud, a famed mercenary and leader of the Star Fox team, joined by three allies: hotshot Falco Lombardi, old-timer/mentor Peppy Hare and bumbling mechanic Slippy Toad. Star Fox 64 is the very definition of a high-octane space shmup (shoot-em-up). The re-mastered intro, with a much crisper soundtrack, took me back immediately to 1997.įor anyone who hasn’t played the original game, you’re in for a treat. Right off the bat, Star Fox 64 3D asserts that it’s going to satisfy die-hard fans of the original game. Here to save the 3DS’ fiscal year sales from total disaster is the Star Fox team, reprising their roles in this faithful remake of arguably one of Nintendo EAD’s top ten games, the timeless Star Fox 64.
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